Hi, I just got a new laptop and I've been tweaking the mutliprocessing details in CS6. Here's my current specs:
i5-2450M dual core, threaded as quad core, 2.5 GHz
6 GB RAM
640 GB SATA Hard Drive
Intel HD Graphics 3000 with 1696 MB
I plan on adding an Nvidia GeForce and max the RAM at 16 GB in the future.
Some days, I can use mutliprocessing no problem and it speeds up my renders. However, it's not usually like this. With multiprocessin on, I can only pre-render 2 frames. When I try to play it back, by rendering about 30 frames 2 at at time, it won't play. The pre-render works without multiprocessing, but pre-renders and renders are much slower.
Has anyone ever seen this before, or know something I can try to counter it?