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walk looks like gliding

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I have a character that needs to walk from one side of the comp and out the other side left to right. The problem is I only have a set time from A to B about 12 seconds.  I would have thought this was plenty but it looks like its gliding. Its not the walk cycle itself that does this but the time it takes. Its quite a small character.   I dont know what to do apart from slowing the position keyframe right down but then the scene is just way too long.  Any suggestions?


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