Hello Everyone,
I am new to After Effects and having a little trouble with the Ray-traced 3D renderer.
The problem is in a shape layer project with 11 layers. Nothing elaborate.
My system is as follows.
ASUS P9 X79 WS
Windows 8 Pro
I7-3930k
32 gb ram
ASUS GeForce GTX670 4 gb (driver 320.18)
Fast Draft: Available
Texture Memory: 1614.00 MB
Ray-tracing: GPU
OpenGL
Vendor: NVIDIA Corporation
Device: GeForce GTX 670/PCIe/SSE2
Version: 3.0.0
Total Memory: 3.88 GB
Shader Model: 4.0 or later
CUDA
Driver Version: 5.5
Devices: 1 (GeForce GTX 670)
Current Usable Memory: 3.76 GB (at application launch)
Maximum Usable Memory: 4.00 GB
Adobe Production Premium CS6 (up to date)
After Effects version 11.0.2.12
Memory & Multiprocessing Details
Installed RAM: 31.94 GB Current RAM Usage: 7.71 GB Allowed RAM Usage: 25.94 GB
Process ID Application Name Min Needed Memory Max Usable Memory Max Allowed Memory Current Memory Current Priority
1524 aeselflink 3.00 3.00 3.00 0.25
1744 aeselflink 3.00 3.00 3.00 0.25
2416 aeselflink 3.00 3.00 3.00 0.25
2824 aeselflink 3.00 3.00 3.00 0.25
2848 aeselflink 3.00 3.00 3.00 0.25
3212 After Effects 0.40 31.94 25.94 5.95 1 - High
3368 aeselflink 3.00 3.00 3.00 0.25
3568 aeselflink 3.00 3.00 3.00 0.25
I'm not sure what I am doing wrong. I have searched the AE forum and have not found a solution to the problem.
Any help would be appreciated.
Thank You for reading,
James