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After Effects CC on Mac will not use my NVIDIA GTX 670

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And strangely I don't see the GTX 670 listed for Windows either, though Premiere Pro seems to accept it, though it didn't see it at first.

 

Here is my GPU report from after effects.

 

Fast Draft:Available
Texture Memory:818.00 MB
Ray-tracing:CPU

(GPU not available - incompatible device or CUDA driver)

OpenGL

Vendor:NVIDIA Corporation
Device:NVIDIA GeForce GTX 670 OpenGL Engine
Version:2.1 NVIDIA-8.12.47 310.40.00.05f01
Total Memory:2.00 GB
Shader Model:-

CUDA

Driver Version:-
Devices:-
Current Usable Memory:-
Maximum Usable Memory:-

 

 

I am running the latest CUDA 5.0.61 which updated yesterday and GPU driver 8.12.47 310.40.00.05f01. I can't run the latest web version drivers as they don't seem to work with my PC GTX 670 in my MacPro. ANd in fact my GTX 670 actually has 4GB of RAM. I thought one of the big features of CC was to activate compatible cards, but I can't select GPU (though I can in Premiere Pro).

 

And even more annoying is that while I had to modify some files in After Effects CS6, it works just fine for me with my Video Card as this report shows:

 

Fast Draft:Available
Texture Memory:409.00 MB
Ray-tracing:GPU

 

 

OpenGL

Vendor:NVIDIA Corporation
Device:NVIDIA GeForce GTX 670 OpenGL Engine
Version:2.1 NVIDIA-8.12.47 310.40.00.05f01
Total Memory:2.00 GB
Shader Model:-

CUDA

Driver Version:5.0
Devices:1 (GeForce GTX 670)
Current Usable Memory:3.50 GB (at application launch)
Maximum Usable Memory:4.00 GB

 

 

Now I had been having some issues with all my CC apps not launching, or having weird crashes, but I seem to have fixed them as per this thread http://forums.adobe.com/message/5423905#5423905 Because of this I decided to try booting into Root and seeing if my graphics card worked in root, but it was exactly the same report and would not activate the video card.

 

I guess I can try the same hack I had to do with CS6, but I thought that was the whole point of the new version that you wouldn't have to do that!


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