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reset button on camera converts it from one node to two node

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That's all i really wanted to say. Seems like a bug to me. I found out the annoying way when going back to the begging of my camera layer and noticed it was all messed up only to discover that the POI had suddenly became active. I confirmed the "bug" by opening a new comp and trying the same thing - create key framed animation with one node camera, hit the reset button, and it becomes a two node camera.


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