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After Effects with Game Development

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My partner and I are creating a game in Java.  We've been using After Effects to create animations and export them as png sequences.  Part of the reason I'm using AE is so that I can get some really smooth animations.  Well, we've been doing the traditional sprite sheet procedure with the png's, but there are a lot and our graphics are HD.  Loading times have gotten out of control.

 

My question: Is there some generally accepted approach to implementing AE animations into a game engine (ours supports keyframe animation, btw) without simply doing it frame by frame?  Like, a way to just give the engine the layers of the AE project along with the directions to animate them?  That way we wouldn't have to have so many images.


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