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3D layer mask edge pixelation

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When i move a camera really close up to a 3D layer with a mask, the edge of that mask starts to blur. Is there any way to keep it sharp? I thought with it essentially being vector info I would be able to get up close and it would stay sharp.

 

The 3D layer is a flat colour, AE solid, with a simple square mask. Camera is a two node camera, depth of field turned off, no movement on the camera, no motion blur on, no frame blending on.

 

Any pointers would be much appreciated.


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