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Getting particle z depth for color in Particular

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I'd like to grab the z position in trapcode particular, of a particle and then use that infomation to apply a value to the color attribute. The reason is to create a zdepth pass that will all me to use anamorphic iris shapes.

 

AE camera options has iris shape but as it sees particular as a 2d footage it does not allow iris shape/diffraction. ( although it does blur correctly.

 

Ideas would be most helpful


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