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Timing components when editing in the comp

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I have always wondered how others time the components (durations) when working in a Comp Sequence. eg adding a solid for a duration of 2.2 seconds (or frame rate equivalent).

 

or eg. timing between keyframes

 

I am sure there are more eficient (and obvious) ways than I have done for years.

 

Generally I find I am working kind of mathmatically and adding and subtracting from the Time Ruler with a calculator or my head.

 

I note times of where the "playhead" is at given points ..then do the math.

 

Interested to hear from the maestros...and I have a project starting today that an enlightened technique ..would be time saving for me.


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