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Mimic the lighting of a phone screen in lit 3D space

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I have a 3D environment with some fairly dark lighting, and I want to have a phone screen floating that looks...well, like a phone screen.

 

I can dummy the effect by simply turning off Accepts Lights for the layer, which allows me to completely control the color and keep it as bright as I want. However, a realphone screen would have some glare to it with lights shining on it, and I want to get that.

 

The problem is, with Accepts Lights turned on, I cannot find the right mix of attributes (Ambient, Diffuse, etc.) to get the screen even close to bright enough. In other words, it looks just like a piece of paper would with the environment's lighting; you can tell it's white, but it's very heavily darkened and shadowed. I need it to give off its "own" light just like a digital screen would.

 

Is this achievable in a simple manner? I don't want to break the time bank for this.

 

As always, thank you!


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