I have a 3D environment with some fairly dark lighting, and I want to have a phone screen floating that looks...well, like a phone screen.
I can dummy the effect by simply turning off Accepts Lights for the layer, which allows me to completely control the color and keep it as bright as I want. However, a realphone screen would have some glare to it with lights shining on it, and I want to get that.
The problem is, with Accepts Lights turned on, I cannot find the right mix of attributes (Ambient, Diffuse, etc.) to get the screen even close to bright enough. In other words, it looks just like a piece of paper would with the environment's lighting; you can tell it's white, but it's very heavily darkened and shadowed. I need it to give off its "own" light just like a digital screen would.
Is this achievable in a simple manner? I don't want to break the time bank for this.
As always, thank you!