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Background processes initialization much longer in CS6

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Hello,

 

The title says it all.

When launching a render, the message "background processes initializing / this may take a while" gets stuck more than 70s in CS6, whatever the project, whereas it was never on more than 10s in CS5.

We're back to the CS4 delays here. Is this a known issue ?

 

On a side note, the multiprocessing is a bit weird:

 

Before it was pretty straightforward : When 10 cores were used for the render, the frames were rendered by batches of 10. With CS6 it's different : A first batch of 3 frames get rendered, then another one of 14 (!!), then I lost track of the process.

Is multiprocessing so different in CS6 ?

 

Thanks to whoever can answer...

 

JM

...

 

Mac Pro 12-Core / 32GB RAM

Mac Os 10.6.8

 

AE MP settings :

2,5GB per core / RAM reserved for other applications : 4GB

CPU reserved for other applications : 4


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