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To Much time in 0. Massive layers of Typography

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Ok this may not be massive to some folks but i have a 1m37s infographics commercial. I am at :40s and i have about 53 precomps in a main comp. I am using the ram preview to time this to the voice over.

 

5 of these comps are 3kx3k containing typography pallets that i am animating to popup as the v/o speaks the words. The animation for the word is inside the precomp. but instead of using a camera i have choosen to move the full precomp around to center wrods in the frame. I have a crazy notion that this is easier.

 

The problem i have is no mercury engine and i am not sure if it would help. I spent 2hours on one typography animation with 14 words in it, mainly becuase i have to wait about 1 minute for the ram preview so i can hear the v/o and make sure it pops up at the right time. One word might take 15mins at times while others take 5mins.

 

So either i have choosen the harder way to do this or it just takes 3weeks @ 4hrs a day for typography at this duration. This is a project for my production house but i wanted to be done in 1 week.

 

Is there a faster workflow for this than the one i am using?

Is there a way to get audio without ram preview?  (something that will allow me to hear on scrubbing)

 

I am only about half way throught and i dont mind changing my method to save time.

 

masters CS5

 

One more thing:

 

The scrub bar does not seem to match up in the precomps. Meaning the main comp may be at :24s but when i open the procomp in that main comp it could be anywhere (or where i left it).

Can i make these sync?


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