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attach particular to (exact) end of animated stroke

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Hi all

 

I would like to attach an instance of particular to the exact end of a stroke that is being generated;

 

I know how to link particular up to a null, and I've also hooked the beam effect up to nulls before...that might work? but seems a bit convoluted...

 

Any tips? Any alternative methods that would achieve a similar result?

 

thanks very much!

 

LML


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