Hello,
I am getting errors when I try to work with a 3D text layer using GPU for ray-traced 3D. I have tried the modification to the raytracer text file as suggested, and varying whether the "enable untested unsupported GPU for CUDA acceleration of ray-traced 3D renderer" is selected or not, all to no avail. The error pop-up insists that I am out of paged mapped memory or my project is exceeding GPU limits which is crazy because I am only working with a single text layer in my composition.
My machine has 16GB of RAM and my video card is supposedly supported according to Adobe - it is a GeForce GTX 1060 with 6GB video card memory and has the latest drivers installed. Any help you can provide to get me able to use ray-tracing to access extruding text functionality would be great. Thanks!
Here is the console output error message in detail:
<5920> <ALOG> <5> U U_Sev_PROBLEM After Effects error: Ray-traced 3D: Initial shader compile failed. ( 5070 :: 12 )
<5920> <ALOG> <5> ReportError StackCrawl Up_AssertFailed
Up_AssertFailed
Up_Report16
Up_ReportError
RenderMPSession::operator=
GPMain_Picasso
_C_specific_handler
_TypeMatch
RtlCaptureContext
RenderMPSession::operator=
RenderMPSession::operator=
RenderMPSession::operator=
PR_ScRegisterThreadAsChild::~PR_ScRegisterThreadAsChild
PR_SetPrefBlastSeqRenderFrameErrors
U_SuspendContext::ExecuteStatic
dvacore::threads::CreateAsyncThreadedExecutor
dvacore::threads::GetCurrentThreadID
dvacore::threads::GetCurrentThreadID
boost::thread::swap
o__strtoui64
BaseThreadInitThunk
RtlUserThreadStart
<5920> <ALOG> <5> U U_Sev_PROBLEM After Effects error: Ray-traced 3D: Out of paged mapped memory for ray tracer. Your project may exceed GPU limits. Try closing other applications. Try updating the CUDA driver. ( 5070 :: 2 )
<5920> <ALOG> <5> ReportError StackCrawl Up_AssertFailed
Up_AssertFailed
Up_Report16
Up_ReportError
RenderMPSession::operator=
GPMain_Picasso
_C_specific_handler
_TypeMatch
RtlCaptureContext
RenderMPSession::operator=
PR_ScRegisterThreadAsChild::~PR_ScRegisterThreadAsChild
PR_SetPrefBlastSeqRenderFrameErrors
U_SuspendContext::ExecuteStatic
dvacore::threads::CreateAsyncThreadedExecutor
dvacore::threads::GetCurrentThreadID
dvacore::threads::GetCurrentThreadID
boost::thread::swap
o__strtoui64
BaseThreadInitThunk
RtlUserThreadStart